fractalogo Art/Electric
MARQUEE
marquee 1
marquee 2
marquee 3
marquee 4
marquee 5
marquee 6
marquee 7
marquee 8
marquee 9
marquee 10
marquee 11
marquee 12
marquee 13
marquee 14
marquee 15
marquee 16
 
transform
 
java program
java-1 program
java-2 program
 
e-mail
FUZZY LOGIC JAVA-1 PROGRAM
  1. Very brief instructions.
  2. Click here to open program in a pop-up window FUZZY LOGIC DEMO
  3. Mouseclick in first box to get cursor, then tab to navigate.
  4. Tval.......A real number, (suggest 1 to start). Alters the generating logic.
  5. Paints...An integer 1, 2 or 3, for alternative color schemes.
  6. DeltaX...A real number.(0.5) Used to center any point on the graphic.
  7. DeltaY..As DeltaX
  8. Size.....A positive Integer,(3,5,7,9 or whatever). It will depend on what is chosen for the signs of signxx and signyy.
  9. Scale...A Positive Integer... Max value is Size multiplied by Scale, optimum is =< 161.
  10. SignXX...Must be One ( 1) or Minus One (-1).
  11. SignYY...Same as for SignXX.
  12. Kx1 to kx4 and ky1 to Ky4:...Each must be One (1) or Minus One (-1).
  13. Magnify... A positive integer only, this will zoom in on the center.
  14. Layer.......A positive integer 0 to ? (top layer is 0): Selects a start layer.
  15. Formula....use any integer from 1 to 24. It will change the motif of the patterns.
  16. Click on Draw Box to enter selection.
  17. To get started, try the following settings:
    1. Tval 1, Paints 1.
    2. DeltaX 0.5, DeltaY 0.5.
    3. Size 4, scale 32,
    4. SignXX 1, SignYY, 1
    5. Kx1 1, Kx2 -1, Kx3 -1, Kx4 -1.
    6. Ky1 1, Ky2 -1, Ky3 -1, Ky4 -1.
    7. Magnify 1, Layer 0, Formula 1.
  18. For help please send eMail.
Website, Text and Some Images Copyright © 2002 tzingaro.com, all rights reserved.